

She take six hull damage and is destroyed instantly!

She fails to spot the field and to evade a mine. HMS Active drives forward triggering the minefield. The fort, requiring a ten, hits Minotaur again causing another hull damage. Hercules fails to change orders to ‘gunnery control’ from ‘more speed’ and fails to hit Saydlitz. Still bow-on Saydlitz inflicts more damage on Agincourt. Agincout passes discipline to keep fire control and opens fire on the fort missing badly. The KM fails to bring on another ship from reserve. Saydlitz rolls a six and comes on hitting Agincourt at extreme range! Active moves forward to screen the capital ships.
#Forts game fire repeatedly upgrade#
I chose the upgrade card that allows me to choose one ship to come on from reserve rather than having it being random. My fleet is slightly cheaper than Ben’s so I get a 1-5 point upgrade card. This is directly in the path I think Ben will drive his battle squadron. I have chosen cheap light cruisers to go ahead of my battle squadron in case I run into the minefield.Īndrew: I placed the minefield at 17″ in and 30″ across. Who better for the task than HMS Agincourt? She will go all game at the fort leaving Hercules to attack the first KM reinforcement. The forts guns are quite weak against the newer capital ships so my target will be armoured cruisers or light cruisers.īen: My plan is to claim the fort and the first ship or so that comes on from reserve. My plan is to give the attacker way too much to shoot and then land a sudden blow with my destroyers. The defender has a minefield to help break up the attack and hopefully claim a scalp or two.īen: We chose 600 point fleets from 1915 or earlier.Īndrew: I’m hoping to cramp the attacker’s style and get on to the table quickly, so I have chosen 1 Scouting Group. The defender has to try to organise a counter attack with a limited number of ships a turn. The attacker has to either ignore the fort (and claim the defender’s ships that leave the ‘port’ and enter the table via the reinforcement edge) or destroy the fort to claim its points. The mission simulates an attack on a harbour. Thanks again to everyone for helping us create a better game! Posted in Uncategorized | Leave a reply Hunting Grounds Delivered Drop us a chat in FB or send us an email if you want to expand on anything from the questionnaire. We still want to hear from you on these subjects. You voted for a year by year style fleet book for the KM and RN. You want to see those anchor chains and searchlights! You also want to get into the details with the two biggest fleets.
:focal(1424x726:1425x727)/https://tf-cmsv2-smithsonianmag-media.s3.amazonaws.com/filer/25/43/2543305d-7b54-484a-9f02-e256a1cfd1bb/fortsumter2009.jpg)

You want to see the original core fleets brought up to speed with all the details that make Broadside such a grand spectacle on table. Remastered core fleets and thicker Fleet Books. We have just the thing to make a campaign work for two players to two hundred. This was great to see as linking games together with others in a really big group is tonnes of fun. These ships are not likely to be around when the high seas fleet and the Royal Navy meet to brawl but who are we to question? You got it! We will build these ships. The most popular topic was adding cargo, colliers and minesweepers to the game. This was quite a surprise for us as but this we promise: When we add a new nation to BEoS it will be Japan. You voted to stop us researching the French Navy and begin researching the Imperial Japanese Navy. We had more than 150, which tell us that we have an active and engaged community! We are so glad you are happy to chip in and shape the games future. Can be tested during a storm near deeper waters on a static structure.Thanks to everybody that responded. If the campfire is placed right above water, a high tide can put out the fire.1 Fibrous leaves refills the fire by 8.3% (12 in total for 100%).1 Palm Frond refills the fire by 16.6% (6 in total for 100%).1 Wood Stick refills the fire by 25% (4 in total for 100%).You must refill the campfire with wood sticks, palm fronds or fibrous leaves once the fuel supply is depleted:
#Forts game fire repeatedly full#
if it was half full before, it will remain half full after.Ī full campfire will burn for 12 in-game hours. Its fuel after crafting will transfer to the new structure, e.g. Keep in mind the campfire's fuel when crafting does not matter, meaning a completely burnt campfire will produce the same output as a new one. Its crafting recipe is:Ĭurrently, only these structures can be crafted out of campfires: You can attach any kind of meat to it the same way - simply hold the use button with meat in hand, you can only attach 1. It can be lit with the help of a kindling - simply use the kindling on the campfire to enter the fire-starting minigame. This simple campfire allows the player to cook food. The Campfire is a craftable structure in Stranded Deep.
